The Free Worker will help immensely in developing your empire, particularly when they take 8-12 turns to make at that stage of the game. This has led some players to build Pyramids to help them wage War, because you can improve tiles in lands that are not your own, allowing a bit of an exploit in pillage/repair to keep a unit's life up while being the City's target.
Tips and Strategies for this Policy: This is a great bonus, even more so if you build the Pyramids, and this bonus does stack with that Wonder to give you +50% construction speed for your Workers, enabling you to repair a tile in one turn (this actually happens instantly, consuming the Worker's turn). Tips and Strategies for this Policy: The +1 might not seem like much, but early in the game it's a nice boost to construction in those Cities, particularly with the building bonus and the rate your Workers will improve tiles to help those Cities grow in both Food and Production output.Ĭitizenship: Tile improvement construction rate increased 25% and a Worker appears near the Capital. Republic: +1 Production in every City and +5% Production in Cities when constructing Buildings. Your first Worker can begin moving toward this expansion when your Free one is about to come about from Citizenship. Either solution works, but on difficulties Emperor+, you'll want to settle your second City as quickly as possible to claim the land and begin building up that City. This also gets the Capital larger so that it can better take advantage of the Settler production bonus. You can make a Worker in your Capital after the usual Monument then Scount, and are free to develop the City and the lands around it, while you find the locations you'd like for your future Cities. The Worker comes earlier, but I find the Settler the better choice. Successfully founding Cities on good lands that provide Happiness, Gold, and are capable of solid growth by having Food Resources will make your Civ competitive in any type of Victory, from taking all Capitals to being elected World Leader.Ī question many will ask is whether or not to take the Free Worker or Settler first. Finding Civs to trade with can help you to offset this dillema, trading Luxury for Luxury, but making enemies by expanding too close to another Civ may make trade more difficult. Connecting those new Luxuries quickly is also important. You must scout for territory with new Luxuries that your population doesn't yet have access to, in order to justify the expansion - You get +3 Unhappiness per City, along with +1 per Citizen living there so +4 for planting a new City, which is exactly the amount that a Luxury will offset. For one, if you go really wide, all known Civs will dislike you for gobbling up too much land. One thing of import to pass on to players Opening with Liberty is that you need to pace your expansion. Some players even choose a Great Admiral to let them explore the world before other Civs, which will let you meet City-States to get gold bonuses and get Quests from them, while also discovering Civilizations to trade with or Natural Wonders to boost Happiness in your Empire. This free Great Person can be used very strategically - you may build a Wonder like the Parthenon with a Great Engineer to help you start off on a Cultural Win or grab a free Great Scientist to aid in Scientific Research by building an Academy tile improvement. It also unlocks building The Pyramids which synergize great with Liberty's policies, particularly in that you will have a total of three free workers to build infrastructure and tile improvements in a wide empire, while doing it a total of 50% faster.įinishing all Policies in Liberty will let you choose a free Great Person of your Choice, but doesn't let you purchase anything with Faith in the Industrial Era, unlike most other Social Policies. Adopting Liberty will give +1 Culture in each City you found, which helps them to begin acquiring new tiles before a Monument is built.
You'll get more Happiness from a large Capital with Tradition and be more free to construct Buildings and Wonders there. This is particularly because without going very wide to make great use of the reduction in Social Policy costs, you could be enjoying all the benefits that Capitals receive from Tradition. Opening with Liberty will give you faster expansion, which doesn't necessarily mean you will have to play wide to enjoy its benefits - but if you are not going for 5+ Cities by the mid-game, it's not going to be as useful as Tradition. Civilization 5 Liberty Social Policies Strategy Guide for Gods and Kings & Brave New World Civ 5 Social Policies Guide